Jump to content
Pro Wrestling Only

Death & Retirement


Jesse Ewiak

Death & Retirement  

21 members have voted

  1. 1. Death & Retirement In-Game

    • Death & Retirement Just Like Real Life
      5
    • Death On Time - Retirement Can Be Pushed Back
      8
    • Roll a Dice for Death - Retirement on Time
      1
    • Roll a Dice for Death & Retirement
      7


Recommended Posts

I agree that in this game world, injuries, retirements, and deaths should be determined by random rolls. This world deviates from the real one in July of 1983 meaning that anything that happens up until that point is the same as in real life, but anything after should be completely up in the air.

Link to comment
Share on other sites

  • Replies 108
  • Created
  • Last Reply

Top Posters In This Topic

I'm pretty particular about little things like this, they can make or break things for me. Will wait for final say, but I probably feel strongly enough that I would hand WWF over to someone else if the Death rule stands.

 

I remember I was a year into a career on Football Manager once and found out that my German players weren't going to internationals properly because I'd forgotten to fix the "fake" German national team thing that is in there for copywright reasons. Couldn't play on because something in the game world was off.

 

If everyone else feels strongly the other way, it's cool with me. But I don't think I can play in a setting where we already know the death dates of everyone involved. Makes no sense to me as a gamer or as someone who has played RPGs and things like that. Breaks immersion / realism idea and it's enough that I'd leave it.

I would suggest you look at things not just as a game, but also as a shared storytelling/writing device, not as a competition so much as just an ability to create and enjoy yourself with like-minded individuals. In that regard, while somewhat morbid, it'd be amusing to see how people deal with death and injuries and what not (there's so much distance here and we've looked at fantasy booking scenarios and what ifs and what not for so long...). The knowledge can be built into a plus and the way that people deal with it relative to how it was dealt with real life could be interesting. It doesn't need to be about "winning" so much as creating a fun, crazy shared experience, no? I think there's plenty of room for competitiveness in there too.

Link to comment
Share on other sites

Is this really a "game?" Don't you need winners and losers for a game? There's no way to judge who wins and loses in this thing.

 

I could care less how deaths are handled, but if I had to pick a side, I'd say leave the near-death guys in the pool. It might make things more interesting to see if the promoters kill them off and work around the death or keep them breathing and play out a what-if scenario.

Link to comment
Share on other sites

How about delaying deaths 1 year from actual occurrence or making managers exempt from death? Is this whole thing just about keeping the Grand Wizard alive?

No.

 

I didn't want people to not understand what it's about so I posted the exact reason just above your post.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...